00:00
00:00
Frederik77

71 Game Reviews

14 w/ Responses

I like the intro, the controls and the basic gameplay - as well as the setting and feel of the game. But the first level (where I died because I tried to collect nectar from all flowers and didn't make it back in time) is too large. I'd suggest making a super easy and smaller level 1, and then increasing the difficulty and size of the levels from there.

The music is maddening, and the gameplay is all but self-explanatory. Seems a lot of effort has gone into this, but a bit of instruction for the uninitiated would be nice.

Madness indeed :-)

Excellent short game. The art, the animation, the music, the limited number of choices all work together to create a great experience. Played it and felt like I had just discovered a new secret area in Monkey Island or something :-)

You get 5 stars from me for pulling through after working for years on this game! Good job!

I like the atmosphere and interface. Since you also ask for critique, here are some ideas fo improvement:
- Please don't make CTRL the Run key. CTRL + W closes the window in Chrome browser, which meant that after customizing my character and getting to play the game for the first time, it suddenly shut down when I tried to run up. Normally I wouldn't reload a game after that experience, but I did in this case just to come back and comment.
- Please give some directions or a map - with nowhere specifically to go, and no record of where I've been, I feel like I'm walking in circles in the forest after 5 minutes. The battle interruptions are enough to disorient me.
- There is noticeable lag, which it should be perfectly possible to prevent.
- How to open the save game menu should be explained early on.

Well, just my two cents. Once again, good job.

RockLou responds:

Thank you so much for the in-depth review!

The running is already fixed. I have thought about this before and you convinced me - now you always run. You cannot toggle running.

Directions come sometimes throughout the story, when I figure the player may need help with directions. There aren't any in the beginning because I thought it was easy enough to find your way.

I wish I could fix the lag, I have tried to. But nothing I did was ever enough. You may fix it by pressing F1 to change the quality to low.

You might be right about the last point. But I was hoping people would find the 'save game' and 'main menu' in the inventory pretty easily.

Great way of telling the story. Makes you feel the pain, loneliness, and sorrow :-( Just hang in there, man.

ItsTheAshtray responds:

Nice, thanks!

Looks like an ideal engine for that gory 'Shave 60 people in 60 seconds' game concept I've been playing around with :-)

Nice little physics puzzle game - I like how you can now both create a circular impulse and point the impulses in a single direction.

I really like the dreamy atmosphere in this game, with the soft graphics and the shifts between music and ambience. Good job!

Great game - a very addictive mix of chain reaction and upgrade game mechanics. Also incredibly crisp pixelart, which works at many resolutions. Good job!

Age 47, Male

game design

IT University of Copenhagen

Copenhagen, Denmark

Joined on 2/19/07

Level:
44
Exp Points:
20,704 / 21,490
Exp Rank:
921
Vote Power:
8.47 votes
Rank:
Police Lieutenant
Global Rank:
5,386
Blams:
182
Saves:
1,496
B/P Bonus:
14%
Whistle:
Normal
Trophies:
5
Medals:
522
Supporter:
1y