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Frederik77

70 Game Reviews

14 w/ Responses

Great puzzle game w/ beautiful graphics

I really like how polished this game is - and great concept and level design.

There's a bug on level 27, where if I walk up and left I can enter the exit room (with the platform) through the top-left corner of the room below it.

needs instructions

Fun game, but the controls are quite hard to guess so there really should be some instructions first time the player tries each new weapon.

Cool

You've got some very nice graphics - especially the particle effects! But you could work more on gameplay and level design.

Great game

I'm a big fan of these types of drawing games and physics puzzles, and the level design on this one is very good. I only got to level 11 though, because on 1st retry of that level the apple/ball was reset to coordinates 0,0 (top left corner) instead of where it's supposed to start on the level. A the same time the level registered as solved, so lvel 12 was unlocked on the main menu, but when trying this level, the ball also starts at 0,0 - guess I can't play any more until it's fixed. Minor bug, game is very good overall.

Entertaining, but a bit too easy

I think this game is fairly good, and it's obvious a lot of work went into it, however it was way too easy. I found that by speed tapping the spacebar to continuously switch weapons, rate of fire was artificially boosted, making it easy to take out all enemies on all levels, mostly before they even reached the barricades. You get a good grade for the graphics and atmosphere, but for a better grade, harder gameplay is needed.

Good job

Very cool game for its genre - it's easy to get started playing, despite the quite advanced rule set.

Music and graphics are generally great, but a few things could be improved:
* Attack animations could be more dynamic.
* Speed of enemy player discarding a card should be faster, it's frustratingly slow (and happens a lot.)
* Music/ambience on the 'Map' is hard to listen to.
* I think it would be more fun if both player and enemy started with at least a few points for spawning units instead of having to wait the first 2 or three turns for spawning. It just seems wrong to start out a battle by discarding ones own soldiers, but maybe that's just me. It seems some other players didn't understand this mechanic either.

But overall it's a very good flash game, so keep it up!

Quite detailed

This seems both very detailed and very polished compared to the average sandbox/decorating game. I'm not a big fan of the genre, but this actually engaged me for a while, trying all the different options and functions. I haven't seen stuff like the weather effects, drawing functionality, save slots and print-buttons in this kind of application before, so that's a plus. Also, the controls are easy enough to use. Maybe add a few more roadtiles so it's possible to build connected roads with corners, intersections etc.

Nice graphics but a bit lacking in gameplay

I like your graphical style, it has a very finished look, but I think the game itself is a bit strange. I can't make a strategy for playing, since there's no info on the stats or the different attacks, which means it becomes a more or less random clicking game. Also, sound effects or music would be good, as well as highscores or an option to restart the game after playing. Could be good if you put more work into it, though.

Interesting

Interesting game and scoring system. although I'm surprised I went from Marketing Wannabe to Marketing Knight in just 5 minutes! One small bug is that some of the questions weren't legible, because text was cropped by the textfield boundary.

Fun but a bit hard to see

The game is good, and there's plenty variaton in enemy types and behaviours, but some of them are a bit hard to see. The 'whirlwind' enemy is almost insvisible, and the large M-shaped that shoots should have bullets that are easier to see (took me a while to figure out it was shooting. Checkered backgrounds are difficult, they almost require that all sprites have both a dark and a bright outline to retain visibility as they move over them. Keep it up, though, a few changes to the visuals and this game could rock.

Male

game design

IT University of Copenhagen

Copenhagen, Denmark

Joined on 2/19/07

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