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Frederik77

70 Game Reviews

14 w/ Responses

I haven't seen this mechanic before - having to guide the box by its own chasing and jumping on it to get access to unreachable areas. Quite fun actually, you could build a whole set of levels with variations of that dynamic. You also need a title screen and some instructions, at least, to be able to call it a game.

This was interesting. What have the trees got to do with anything?

Great game - I love the variety of activities. From Falconry to fireworks and correcting typos, lol :D

Good job

Nice to see the improvements from the demo. The sudden death ending felt a bit unfair, since I don't see how it could be avoided by playing cleverly. Is it just luck that detrmines the outcome, or did I miss something?

dawnland responds:

Hi, and thanks for the review!
I've tried to balance the game play, but yes - luck (or the lack thereof) might have you dead before you have found the stuff you need etc.

I am gathering feedback and I will probably add some descriptions (that explain what happened) and see to it that one CAN avoid death by playing cleverly.
Thanks again!
/Daniel

Needs work

The game slowing down when keys are pressed seems like a technical flaw to me, and I was disappointed that there was no highscore registration - simple games like these are played for scores, but if they aren't even registered, what's the point? Plz use mochiscores or similar in the next version.

Good job

This has got to be one of the most poetic flash games I've played this year- I hope it gets the big attention it deserves. The theme translates very well to the actual gameplay. Flash minmalism at its best.

Bakariboss responds:

Thanks.That's just what I was going for. I really like Immortall.

Good job

It's pretty rare for a flash game to quote Meister Eckhart, so I'll rate 10 just for that, all pretense aside. It feels a bit strange that the word HAPPY is unclickable at first, when asked whether the Goethe quote makes the player HAPPY or SAD - is that a bug? Keep it up, make dramatize your next game more - it's great when philosophy can be expressed through actual gameplay.

Sidorio responds:

Are you being ironic or not? I can't tell because they're basically the same thing and I don't want to loose my indie cred.

Needs more work

This seems very unfinished. I was able to run all the way to the exit, ignoring most of the level. Why not design the level so players actually have to traverse it? The final menu also missed characters in some of the words.

Good, but not super creative

Hi, I found the game entertaining, but it's not an overly original idea, and the graphics are a bit anonymous. Also, you should make sure the same word doesn't show up twice in sequence in the same game, as it happened to me.

Good, but a little too difficult

I enjoyed playing this because of the different enemy behaviors, which create a lot of variation. I actually think it was a rather good game with much potential, but too difficult. I died twice on the first mission. Controls worked fine for me.

Male

game design

IT University of Copenhagen

Copenhagen, Denmark

Joined on 2/19/07

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