Madness indeed :-)
Excellent short game. The art, the animation, the music, the limited number of choices all work together to create a great experience. Played it and felt like I had just discovered a new secret area in Monkey Island or something :-)
You get 5 stars from me for pulling through after working for years on this game! Good job!
I like the atmosphere and interface. Since you also ask for critique, here are some ideas fo improvement:
- Please don't make CTRL the Run key. CTRL + W closes the window in Chrome browser, which meant that after customizing my character and getting to play the game for the first time, it suddenly shut down when I tried to run up. Normally I wouldn't reload a game after that experience, but I did in this case just to come back and comment.
- Please give some directions or a map - with nowhere specifically to go, and no record of where I've been, I feel like I'm walking in circles in the forest after 5 minutes. The battle interruptions are enough to disorient me.
- There is noticeable lag, which it should be perfectly possible to prevent.
- How to open the save game menu should be explained early on.
Well, just my two cents. Once again, good job.
Thank you so much for the in-depth review!
The running is already fixed. I have thought about this before and you convinced me - now you always run. You cannot toggle running.
Directions come sometimes throughout the story, when I figure the player may need help with directions. There aren't any in the beginning because I thought it was easy enough to find your way.
I wish I could fix the lag, I have tried to. But nothing I did was ever enough. You may fix it by pressing F1 to change the quality to low.
You might be right about the last point. But I was hoping people would find the 'save game' and 'main menu' in the inventory pretty easily.
Great way of telling the story. Makes you feel the pain, loneliness, and sorrow :-( Just hang in there, man.
Looks like an ideal engine for that gory 'Shave 60 people in 60 seconds' game concept I've been playing around with :-)
Nice little physics puzzle game - I like how you can now both create a circular impulse and point the impulses in a single direction.
I really like the dreamy atmosphere in this game, with the soft graphics and the shifts between music and ambience. Good job!
Great game - a very addictive mix of chain reaction and upgrade game mechanics. Also incredibly crisp pixelart, which works at many resolutions. Good job!
I like the art style a lot, but the game seems much too easy - I was able to buy the best weapon after only 5 or 6 levels, and none of the battles were any challenge at all to me. With the bow I could pretty much kill all opponents before they came on screen. Would be a very good game if the balancing was better, so hope it will be fixed.
If a game is 'a series of interesting choices', they have to be somewhat informed - right now the player has to guess blindly, which isn't very much fun. Much better if you give some clues, so the player has a chance to deduct the right choice instead of dying at every crossroad.
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