Age/Gender: 32, Male
Location: Copenhagen, Denmark
Job: game design
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 6,190 / 6,400
Exp. Rank #: 2,953
Voting Pow.: 6.58 votes
BBS Posts: 5 (0 per day)
Flash Reviews: 42
Music Reviews: 0
Trophies: 2
Stickers: 0
Latest Flash Reviews
I'm a big fan of these types of drawing games and physics puzzles, and the level design on this one is very good. I only got to level 11 though, because on 1st retry of that level the apple/ball was reset to coordinates 0,0 (top left corner) instead of where it's supposed to start on the level. A the same time the level registered as solved, so lvel 12 was unlocked on the main menu, but when trying this level, the ball also starts at 0,0 - guess I can't play any more until it's fixed. Minor bug, game is very good overall.
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I kept playing for a while because the graphics are generally pleasing, but I agree with rabidslasher that the physics need extra tweaking. This is the case with paddle and block collisions both.
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Graphics are very good, but the game and puzzle design is terrible! If you ever played traditional point and click adventure games you'll know designers do their best to avoid the so called 'pixel hunting' puzzles, because the activity of moving your mouse pointer over the screen until it comes across an active object simply sucks - it is both random and tedious. The puzzles have to make logical sense and require thinking rather than blind guessing. The way there is no logical progression to the story here, or to the order in which things become clickable makes it frustrating to me, like a movie (since there's only one solution) that pauses every 5 secs and simply 'hides' the play button among the on screen objects, asking me to guess where it went. More logic and less guessing your script in future games, plz.
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